Raymond Weilacher
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Earth vs the Invaders faction focus - THE CULTURE!

4/14/2026

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Today we conclude a series that covers all the Invader factions in the upcoming wargame Earth vs the Invaders. Set in the 1950's, Earth is an asymmetrical wargame where one player takes control of the civilian defenders and National Guard of Anytown, America while their opponent controls the hideous beings bent on destroying all we hold dear! 

While the Human Forces stay consistent, the choice of Invader faction will significantly alter the game. Each force has been designed to provide a different, interesting tactical challenge that will keep both players on their toes.

The Culture: Overview

The Culture is the strangest threat that Human Forces have yet to face! Inspired by classic 50's movies like The Blob and Invasion of the Body Snatchers, the Culture is a shapeless substance controlled by a powerful and relentless being which has come to the Earth with only one goal: consume!

The Culture allows an all new way to utilize the Reinforcements system that is a core part of Earth vs the Invaders. Instead of bringing new units onto the board, the Culture can heal units or even upgrade the ever present Controller, a sinister being that, left undestroyed, can become unstoppable!
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The Culture: Units

The Culture commands a strange roster of gelatinous horrors which are mostly melee-oriented. Each unit has a particular special ability that makes it a threat to humanity. 

The Controller is a unique unit that The Culture always starts the game with. This floating being is at the center of the Culture's invasion and other units may spawn from it. Over the course of the game, Reinforcement points can be spent to upgrade the Controller into something completely unstoppable.

Large Blobs are deadly vs human infantry and when destroyed they split into two Small Blobs.

The Mind Melter has no offensive ability of its own but can control one enemy unit per turn, subverting the will of the weak minded. 

Human forces will not anticipate the attack of the Replacements until it is too late! These pop people appear human until they draw close to the enemy and assimilate them.

The Giant Amoeba is the Culture's most resilient organelle and can absorb any firepower thrown at it.
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If you're ready to grow your own Culture, I have suggestions for models in my article on building an army for Earth vs the Invaders.

Join the Discord today to get inspired for your own invasion!
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Earth vs the Invaders faction focus - FLYING SAUCERS!

4/8/2026

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Today we continue a series that will cover all the Invader factions in the upcoming wargame Earth vs the Invaders. Set in the 1950's, Earth is an asymmetrical wargame where one player takes control of the civilian defenders and National Guard of Anytown, America while their opponent controls the hideous beings bent on destroying all we hold dear! 

While the Human Forces stay consistent, the choice of Invader faction will significantly alter the game. Each force has been designed to provide a different, interesting tactical challenge that will keep both players on their toes.

The Flying Saucers: Overview

The Flying Saucers present an exciting opportunity to command a powerful, specialized force mixing nimble flying craft with technologically superior ground forces, as well as the ability to field some mega-powerful war machines!

Flying Saucers reward an aloof, cautious play style at the start of games, as they are limited to light Scout Saucers. Once they have access to infantry and powerful war machines, though, their offensive ability is unmatched. 

Flying Saucer infantry units can only be deployed via their teleporters that are installed in each Scout Saucer. However their ability to build Ship Beacons mean that their flying units can arrive in unexpected places.
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The Flying Saucers: Units

The Flying Saucers have a strong variety of infantry and machinery to choose from, with heavy offensive focus.

The Scout Saucer is the unit that this faction will rely on at the start of games. Its fragility makes it a precious asset, but it is at the heart of the invader's strategy as it deploys extraterrestrial infantry from its teleportation chambers.

Saucer Commanders and Infantry represent the Scientist and Warrior castes of the invaders respectively, and sortie out of their flying saucers to ascertain the strength of the defending humans, as well as their potential culinary uses...

The Mechanoids are semi-robotic close combat specialists, ripping apart human men and machines with their various lethal limbs and cutting tools.

The War Saucer and Tripods represent the most deadly machines in the Saucer arsenal, reserved for the destruction of the most stubborn pockets of human resistance. War Saucers have replaced their teleportation capability to pack more armor and tank-destroying armaments. The Tripod is a lumbering, gigantic doomsday weapon on legs, capable of unleashing limitless destructive energy.
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If you're ready to start your own Flying Saucer army, I have suggestions for models in my article on building an army for Earth vs the Invaders.

Earth vs the Invaders will be available starting April 21, 2026 from WargameVault.com!

Join the Small Batch Discord for more news and to share your invasion!
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    Raymond Weilacher

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